STYX Devlog 5


What's been happening in this Devlog?

This particular Devlog might look a little bit sparse compared to the others as we have had multiple other assignments going on at the same time and it has been difficult to juggle projects of that scale with a project of this scale!

Our artists have managed to create some fantastic looking art for some of the most basic enemies as well as the blacksmith Hephaestus. 

Now that the other assignments are done, we can look forward to putting more focus onto this project and make good headway on what we need to do!

Our Game Designer has been busy again and has been doing a few bits and pieces... here's a list of what's been updated;

  • Created some drawings for the arrows that move the player around the Grapevine (the bar)
  • Settled on the final design for the arrows
  • Hephaestus added
  • Added ability to visit and leave the Grapevine after levels etc
  • Gossip system up and running!
  • Added speed upgrade button in Dionysus' upgrade menu
  • Finalised an idea for the 'kidnapper' enemies

Going forward I would like to focus on 'meatier' programming tasks such as the melee combat prototype and rejigging the enemies' AI. 

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