STYX Devlog 10


Quick update and a brief Devlog just to jot down some thoughts and progression of where we are at.

As mentioned in the previous Devlog, there is a lot of focus currently on the crossbow... especially from a programming and game design side of things. This means that myself and our excellent designer have been attempting to craft this crossbow into the fearsome weapon it is suppose to be.  

I would like to take more of a lead on this programming element as it more time consuming and our designer's time could be better spent elsewhere in order for him to focus on the rest of the project.

We have adopted a new style of working that we introduced in our last team meeting, and that is to pick and choose what we want to work on. This means that our designer can lay out the jobs that need doing and colour co-ordinate them in order of importance. Red being urgent, Orange being to do and Green being completed.

This has been ideal so far as we can all clearly see what needs to be done and can work on it at our own pace.

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